This update does not include any new features.
In prior versions of WorldManager, all commands were in one single class file.
With this update, every sub command gets its own class.
The command auto completion is now working too.
Also made Addon Page fetching async to stop freezing the main...
Does your plugin also encrypts the rp? Or does it just add an encryption key to the ResourcePacksInfoPacket? Bc thatss what I understand from your sourcecode. But idk how minecraft works with those encriptions.
I never realized that schedulers are not bound to a plugin, if the plugin author does not add the plugin parameter to the scheduler. But no one, except mob plugin does that. This caused PluginManager to cancel schedulers even if you reload another plugin.
With this update, PluginManager scanns...
You have to add more arguments. For example /wm delete needs a world. Do /wm delete [World]
For Reseed it needs a seed. So add a seed..
But actually, the messages are telling you that xd
- Reloading all worlds is now working
- /wm setseed [World] (seed): World is now optional
- Addons are no longer able to inject themself multiple times (If they were reloaded with PluginManager)
- /wm rename [Old Name] [New Name]: Old Name is now optional
- /wm copy [World] (Name of Copy)*...
BuddelStudios updated WorldManager (Advanced MultiWorld Plugin) with a new update entry:
This took me way to many hours xd
Read the rest of this update entry...
- PluginManager is now registering Sub Command Data.
- Fixed some misspellings.
- The Plugin Info Window displays commands again, if they are not in the plugin.yml.
- The Plugin Info Window now shows you all Plugins that depend on a Plugin.
- Added Command /pluginmanager uninstall. Only...
- /wm reload (without arguments) does now work.
- /wm reload defaultworld does not longer work.
- Threw some code through a code beautifier :)
- /wm status now shows the newest version of worldmanager.
- Auto Updater now closes the InputStream and Reader.
- Updated some messages:
* Added...
Changes v3.7.13:
Added russian.yml lang file,
Lost source code and decompiled my own code...
Changed Pet Movement so it wont look that buggy. Now every pet can fly
Changed the default level from 2020 to 2022..
I didnt update LobbyNK for 7 months...
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