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  1. Buddelbubi.

    LobbyNK

    LobbyNK soll keine Dependencies bekommen. Deshalb kommt sowas nicht direkt in LobbyNK. Da /server ein WaterDog Command und kein Nukkit Command ist, kann LobbyNK da auch nicht drauf zugreifen... Jedoch gibt es Server die LobbyNK und WaterDog nutzen. Eine Lösungsmöglichkeit von der ich weis: Lass...
  2. Buddelbubi.

    LobbyNK

    Adde mich bitte mal auf Discord: Buddelbubi#9906 Denn eigentlich dürfte sowas nicht auftreten da VIP Lobbys gleich wie die normalen Lobbys funktionieren. Der einzige Unterschied ist dass man ne Permission braucht um zu joinen...
  3. Buddelbubi.

    Done, EInfach LobbyNK updated und die Pluginbeschreibung lesen. Da steht drinn wie du es machst

    Done, EInfach LobbyNK updated und die Pluginbeschreibung lesen. Da steht drinn wie du es machst
  4. Buddelbubi.

    LobbyNK - PlayerCounters!!!

    Now you can get the playercounts form another server in your LobbyCompass and LobbySelector. WARNING: Do not copy placeholders from here. The : isn't an actual : . An actual : would make :port form ꞉port To add this in your LobbyCompass, add %playercounter[ipaddress꞉port Dont close the...
  5. Buddelbubi.

    LobbyNK

    BuddelStudios updated LobbyNK with a new update entry: PlayerCounters!!! Read the rest of this update entry...
  6. Buddelbubi.

    ServerCommunicator

    BuddelStudios submitted a new resource: ServerCommunicator - Get data like PlayerCount, MaxPlayers, Motd from another Nukkit Server Read more about this resource...
  7. Buddelbubi.

    Discontinued ServerCommunicator 1.0.0

    Broke on Nukkit API Update 1.0.13 and I dont have the sourcecode anymore Some plugins need some data from another Servers. Bukkit has an API to get the data. Nukkit does not. Thats why I made ServerCommunicator. It gets this data from another Nukkit Server. The called server have to install...
  8. Buddelbubi.

    LobbyNK

    Please explain a bit more... Edit: Sprech deutsch xD Vielleicht versteh ich dann was du meinst xD. Das oben war kein Satz xD
  9. Buddelbubi.

    Closed

    Holt euch mal ein ordentliches Lobby System :P Wie wärs mit LobbyNK? xD
  10. Buddelbubi.

    Tropical Fish Are Colorless

    Ask in the MobPlugin discussion. They could add this
  11. Buddelbubi.

    LobbyNK

    BuddelStudios updated LobbyNK with a new update entry: Added some requests Read the rest of this update entry...
  12. Buddelbubi.

    LobbyNK - Added some requests

    Changes v3.6.1 Added Configuration: spawnprotection Added Serverprefix in your lobbyselector fixed wiped inventory with keepInventory fixed keepXp with keepInventory lobby reload command now works in console
  13. Buddelbubi.

    LobbyNK

    Thank you☺️ At the moment there is no way to disable it, maybe in future ??
  14. Buddelbubi.

    LobbyNK

    BuddelStudios updated LobbyNK with a new update entry: Lobbyservers Read the rest of this update entry...
  15. Buddelbubi.

    LobbyNK - Lobbyservers

    Now you can add Servers to the Lobbyselector. Do /lobby addlobbyserver (Servername) (address : port) You may leave port open if its default Disabled alwaysspawn patched too
  16. Buddelbubi.

    LobbyNK

    Adding servers to the lobbyselector will be there next update. But I dont see any reasons to add mysql. There're to less usage for this here. This wont get added. Im sorry
  17. Buddelbubi.

    LobbyNK

    Yea Sure
  18. Buddelbubi.

    LobbyNK

    Nukkit 2.0 isn't stable yet. Thy may change sth in the api. Everyone tells you: Dont use Nukkit 2.0. Please use Nukkit 1.0 until 2.0 done
  19. Buddelbubi.

    LobbyNK

    Go in your config.yml and enable multiworld. Its disabled by default
  20. Buddelbubi.

    LobbyNK

    BuddelStudios updated LobbyNK with a new update entry: Lobby Usercounter Read the rest of this update entry...
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