LobbyNK soll keine Dependencies bekommen. Deshalb kommt sowas nicht direkt in LobbyNK.
Da /server ein WaterDog Command und kein Nukkit Command ist, kann LobbyNK da auch nicht drauf zugreifen...
Jedoch gibt es Server die LobbyNK und WaterDog nutzen.
Eine Lösungsmöglichkeit von der ich weis:
Lass...
Adde mich bitte mal auf Discord: Buddelbubi#9906
Denn eigentlich dürfte sowas nicht auftreten da VIP Lobbys gleich wie die normalen Lobbys funktionieren. Der einzige Unterschied ist dass man ne Permission braucht um zu joinen...
Now you can get the playercounts form another server in your LobbyCompass and LobbySelector.
WARNING: Do not copy placeholders from here. The : isn't an actual : . An actual : would make :port form ꞉port
To add this in your LobbyCompass, add %playercounter[ipaddress꞉port
Dont close the...
BuddelStudios submitted a new resource:
ServerCommunicator - Get data like PlayerCount, MaxPlayers, Motd from another Nukkit Server
Read more about this resource...
Broke on Nukkit API Update 1.0.13 and I dont have the sourcecode anymore
Some plugins need some data from another Servers. Bukkit has an API to get the data. Nukkit does not.
Thats why I made ServerCommunicator.
It gets this data from another Nukkit Server. The called server have to install...
Changes v3.6.1
Added Configuration: spawnprotection
Added Serverprefix in your lobbyselector
fixed wiped inventory with keepInventory
fixed keepXp with keepInventory
lobby reload command now works in console
Now you can add Servers to the Lobbyselector. Do /lobby addlobbyserver (Servername) (address : port)
You may leave port open if its default
Disabled alwaysspawn patched too
Adding servers to the lobbyselector will be there next update. But I dont see any reasons to add mysql. There're to less usage for this here. This wont get added. Im sorry
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